![]() The Caverns are used as the truce area for Carlos and Playa meeting with The Brotherhood leader Maero, which is interrupted by police. Playa subsequently clears them out after learning that they planned to get revenge after their eviction from the mission house. When the bums living underground in Old Stilwater are displaced by Playa claimed the Saints Hideout, they set up a makeshift shanty town deep in the caverns. One of the many Stilwater tourist traps, these caverns are illuminated with various colored lights and their friendly ghost spelunker mascot.
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